India’s parliament yesterday passed a bill to ban online games played with money in a move that threatens the survival of the popular fantasy gaming sector, after Prime Minister Narendra Modi’s government flagged the high risk of financial harm.
The sudden ban has shocked an industry backed by venture capital firms like Tiger Global and Peak XV Partners and which was set to be worth $3.6 billion in India by 2029.
While the Upper House okayed the Bill yesterday, Lok Sabha or Lower House of parliament on August 20 had cleared the proposed law amidst objections raised by Opposition parties. Storyboard18.com in a report said yesterday that Jay Sayta, a prominent Mumbai-based lawyer specializing in gaming and technology laws, has written to President Droupadi Murmu, urging her to withhold assent and return the Bill to Parliament for reconsideration under Article 111 of the Constitution of India.
However, according to a Reuters report, gaming company executives fear imminent job losses and a complete shutdown of many app-based businesses which attracted billions from foreign investors.
The Bill prohibits “harmful” online money gaming services, advertisements and financial transactions related to them, with the government also citing the psychological harm they can cause.
“It is the duty of the government and the parliament to take strict action against social evils, which keep erupting time and again,” federal IT Minister Ashwini Vaishnaw said in parliament (Rajya Sabha) yesterday.
India’s Upper House of parliament passed the Promotion and Regulation of Online Gaming Bill 2025 after the Lower House cleared it earlier this week. The President must sign the Bill into law which, although there is no set date, is considered a formality.
Indian gaming groups are holding discussions with lawyers about approaching the Supreme Court to challenge the ban by citing a lack of consultation, the impact on the thriving industry, and how some games being banned like poker are skill-based and should be exempted, two gaming industry sources with direct knowledge of the matter said.
Endorsements by top Indian cricketers and other marketing efforts have boosted the appeal of apps such as Dream11 and Mobile Premier League, where virtual cricket teams are created based on real players, earning points based on the runs, wickets and catches of an actual match.
Dream11‘s app yesterday showed it cost as little as 29 rupees (33 cents) to create a team and join a “prize pool” which is then split among thousands of winners with a top payout of 300,000 rupees ($3,438), the Reuters report added.
Dream11 commands a valuation of $8 billion, while Mobile Premier League is valued at $2.3 billion, PitchBook data shows. Other popular gaming apps in India include Games24X7, which offers card games like rummy and poker, Zupee and WinZO.
The new Bill states that anyone who offers money games after the law comes into force could face a jail term of up to three years and a fine.
(Image used is represtational)
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